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Use Your Vision as a Compass

Posted by on Dec 9, 2013 in Active Vision, Featured, Featured Articles, Uncategorized, Vision | 0 comments

Use Your Vision as a Compass

When I put up a post on Facebook asking my friends what they thought a “Vision Designer” would do almost all of the responses I got mentioned glasses, or eyesight. While their intentions were clearly humorous, their responses made me realize that one reason that so many people have trouble embracing the idea of an intentional vision for focusing their work and goals may be that the word “vision” has multiple, seemingly contradictory, meanings. Most commonly vision describes what it is that we actually see—the optical scope of the world that surrounds us. It’s...

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Investing in Vision

Posted by on Oct 31, 2013 in Active Design, Featured, Featured Articles, Vision | 0 comments

Investing in Vision

When you’ve created and shared a successful experience with the world, one question people love to ask is “Where do your ideas come from?” For those of us who generate creative concepts regularly, we know that’s the wrong question to ask. The greatest hurdle to creating a great experience isn’t imagining it. Having a captivating concept appear in our heads comes just after breathing in terms of how often it occurs, and one of the great motivations for doing focused work is making them stop. What takes real effort and skill is defining your dream with enough detail and passion that you...

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Information Still Wants to be Free

Posted by on Sep 19, 2013 in Data, Featured, Featured Articles, Newsletter, Technology, Uncategorized | 0 comments

Information Still Wants to be Free

If you’ve never seen the Twilight Zone, I’m about to spoil a 50 year old episode of it for you. The name of the episode is called “To Serve Man” and you can watch it here. Ready for the spoiler? At the end we discover that the book the supposedly friendly aliens have given us is not a peace proposal called “To Serve Man”, but actually a cookbook by the same name. Words, it turns out, often do not mean what it is that they appear to mean at first glance. I first heard the phrase “Information wants to be free!” on the Well back in the late 80s....

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Hardcore Anger: Fans Grieving for Fictional Worlds

Posted by on Sep 6, 2013 in Active Design, Featured, Featured Articles, Uncategorized | 0 comments

Hardcore Anger: Fans Grieving for Fictional Worlds

      There’s been a fair number of discomforting events over the past few weeks where designers and developers that I know have been forced to face anger from fans outraged enough to threaten them with murder (or words), simply because they aren’t making the “right” kind of entertainment and/or aren’t making things the way the fans think they should be made.   Before I go any further, or say anything else, I’ll say this: If you have ever referred to another human as a cancer on anything, you need to stop reading this, and go get...

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Playing With Emotions: It’s Never “Just” a Game

Posted by on Aug 23, 2013 in Active Design, Featured, Featured Articles, Newsletter, Video Games | 0 comments

Playing With Emotions: It’s Never “Just” a Game

It was only a few years after I’d started in the game industry that I made something that was almost entirely *not* a game. It was called Dogz, and it was something different: a virtual pet that lived on your desktop and that you could train. It grew a pixel a day, it ran away if you didn’t feed it, and it had an artificial brain that could learn some tricks (and forget others) if you gave it treats. It looked like a game: there were buttons, and toys, and things to do with it, but that wasn’t the *point*. It was about emotions and connection. That’s what turned...

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Active Design Podcast Episode 007—Erica Mulkey aka Unwoman

Posted by on Jun 18, 2013 in Active Design, Active Design Test, Featured, Featured Articles, Media, Music | 0 comments

Active Design Podcast Episode 007—Erica Mulkey aka Unwoman

http://media.blubrry.com/the_inevitable/p/pcast.andrewpmayer.com/Podcasts/AD007-EricaMulkey.mp3 Podcast: Play in new window | Download Subscribe: iTunes | Android | RSS [display_podcast] This week the Active Design Podcast features Erica Mulkey (aka Unwoman) and we get deep into how she creates her music, knocks out successful Kickstarters (7 so far!) and connects with her audience. SHOW NOTES Active Design Podcast Episode 007 – Eric Mulkey www.andrewpmayer.com andrew@andrewpmayer.com Published Under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License....

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